All Four Playable Avatars in High Sea Hustle

The Senior year project, High Sea Hustle, was a capstone project for Computer Science majors at Harding University. I served as the main graphic artist and illustrator, under guidance of the main Director of the project, Courtney Campbell. I created the logo, character art, UI elements, game-board elements, and background art for the project.
The project is a Pirate-themed, strategy-puzzle game based off Quarto.
I was instructed to give the project a "storybook" aesthetic, so I emphasized flat and vibrant colors similar to 1950s children's book illustrations. The dress, design, and colors of the characters was inspired by Disney films, such as Peter Pan and Treasure Planet. The game is aimed toward young adults, so the characters have semi-realistic proportions, simple faces, and a laid-back composure.
The pirates (the left two characters) have longer, unkempt hair, raggedy clothes, and bulkier bodies to emphasize self-reliance and a wild nature. Their expressions are exaggerated making them appear determined and confident.
The naval-men (the right two characters), in contrast, are well dressed, brazen, and regal. Their slimmer bodies emphasize graceful composure. Their expressions are more relaxed and pompous, showing the same amount of confidence as their pirate rivals.
Three Main Background Used In The Game
UI Elements & Game-board Elements
UI & Text Signs
UI & Text Signs
Barrel Game Board
Barrel Game Board
Blue-greens, golds, and browns make up most of
the art's palette. A grainy texture is also present on all elements, giving objects the appearance of dry-brush watercolor and gouache. This all replicates the appearance of old cartoons and children's books, tying everything to the storybook aesthetic.
The Finale Product With The Implemented Graphics
Splash Screen
Splash Screen
Title Screen
Title Screen
Game Screen
Game Screen
Sketches & Prototypes
Logo V1
Logo V1
Lovo V2
Lovo V2
Logo Finale
Logo Finale
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